Even though film and television are not perfect in portraying strong gender equality, video games remain the least fruitful for female representation. Although there there are various examples of distinctively strong, and more importantly,realistic female characters in television and film; there are fewer portrayed throughout video games.
Many games these days usually stereotype girls into a category that mainly focuses on the satisfaction of male viewers. In 2004, a female fighting game named Rumble Roses was released. The game featured a over 20 female characters. The women were classified into sexualized versions (complete with matching sexy outfits) of cheerleader, teacher, nurse, and ninja. While initially sounding like costumes from a lingerie catalog, these characters have emotional responses and fruitful backgrounds.
The ladies' strive to fight for their various wants in life such as wanting to sing, win, and wrestle. The accredited female characters challenge women's assumed characteristics by wrestling one another in the dirt. The dominant male view clearly exists as the characters tackle one another and end up in very sexualized, bewildering positions. One may note that similar things happen even when the female character is the protagonist.
photo by: BITTERLY
"The tired gameplay certainly seems a secondary concern to the developers. Sure, there is a mediocre wrestling game in here somewhere, but Rumble Roses‘s main concern is with women, or more specifically, their well-rounded body parts."-Ryan Smith
photo by: Avane
Believe it or not, at one time there were games that took a stab at empowering the female character and gamer. Take NES's original Metroid for example. Even though Samus Aran is discovered as female at the end of the game, her identity is completely hindered during the actual game play. When Samus is revealed as a woman in the end, one might assume that the point is to prove that women are just as strong as women. To contradict that statement, men might also feel that a female hero is weak leading to their disappointment in the game all in all.
"As you play through the game the character gets more powerful and you start feeling pretty badass with this butch, bounty hunter character at your control. The thing is, when you get to the end of the game you get a peak under the suit… and would you know it, Samus is a girl!"- Jim Lockey, The Representation of Women in Video Games
photo by: baroque_vulcan
As Lockey notes, Samus' character was created in the 80's to notion that video games are not sexist. Many gamers will cite the example of Samus as some kind of proof that games aren’t sexist. Arguably, she is a great example of a dominant and strong female character. The fact that she has been hidden by a stereotypical male suit of armor. Then again, an empowerment factor does go into effect by the very simple face that Samus Aran is disguising her femininity. At that time (1980's), Samus Aran's character was definitely a big jump for the future of female representation in video games.
It is very curious as to why there were not any firm female leads to come far after the 1980's. Lara Croft of the Tomb Raider series was the next jump in 1996. Croft has had many edits to her image over her reign in strong female representation.
Unlike Samus, Croft was a lot more feminine as her identity was not hindered for the entire game play. Arguably, her femininity that caters to the dominant male desires in video games. Lockey notes that various models have also been casted as Croft only to sexualize her character that much more.
photo by: newlaunches
During game play, Croft moans in a sexual manner while stepping and climbing bumps and hurdles. A relative depiction of female characters only takes place if it results in fiscal increases given to the publishers. As the newest installation of the Tomb Raider series emerges, one may find that even though Lara has a new look, she is indeed becoming even more sexualized. Also note that there were even films released starring Angelina Jolie, a very attractive and popular actress, especially among male viewers.
"Though female video game characters appear to be underrepresented overall, as active characters, and as playable characters, they are proportionally more likely than males to be portrayed in a sexualized fashion. These results beg the question: If this is the nature of female video game characters, should their number be increased after all?"- James D. Ivory, Still a Man's Game
This is my official blog that will be used to document my career and findings as a Communication and New Media student.
Tuesday, September 25, 2012
Friday, September 21, 2012
Body Imagery vs. Realism: Representation of Female Bodies in video games
Even when females are heroes, they are frequently related to remaining auxiliary to the dominant male or hyper-sexualized in terms of their body type, fashion, and manner. Females characters are also created to be less bodily aggressive than male characters They remain contributors as opposed to adversaries.
Women characters are portrayed as nearly naked by wearing very thin or skimpy clothing. Their cleavage does not go unseen because of their ridiculously low necklines and small amounts of clothes. Their waistlines are often so thin that the only part visible is indeed, their breasts. A great example of this can be shown through looking at the characters of the Soul Calibur series. Below is a picture of Ivy Valentine, a female character from the series. Notice how much emphasis exists from the chest down in this image. Her body represents the notion of skimpy clothing and voluptuousness in female video game characters. Her waistline is nearly invisible as her breasts invade the space in this image. It is evident that in real life, these kinds of bodies do not typically exist. Although she may be considered a hero or important character in the game, it is overshadowed by her sexualized body image.
image by: Stregatto10
"To date, there is no published systematic research on female body imagery in video games, but a casual examination of the video game landscape suggests that the female characters featured in many of these games may conform to the skinny-yet-busty ideal featured in other media." -Dmitri Williams
Although they may not intend on doing it, it seems that female character developers believe that it's alright for female characters to be as resistant and active as their male counterpart. Only if she is in some way sexualized, this will hinder her strengths when being compared to male characters.
"For a woman, who may not be voluptuous or want to be objectified by men, there may not be much desire to engage with a media product where this is the common depiction of femininity (Martinson, 2002)."- CarrieLynn Reinhard
photo by: dis-ndat
The picture above represents the female body image that we see in everyday life. It is more common to see bodies like this as opposed to the one featured earlier because they are real. As mentioned before, the bodies portrayed in video games are completely unreal. The fact that men can play as the female protagonist (whether it be Ivy Valentine in Soul Calibur or Lara Croft in Tomb Raider) allows the woman's body to be controlled and therefore gazed upon by the dominant ideology. The video game business fundamentally boosts itself in developing games that male end users will want to engage, and failing to give bigger quantities of games with adverse-depictions for players of both sexes.
"Past research has found a level of ambivalence among women as they deal with themedia's depictions of female beauty, such as the curvaceously thin.Women shown idealized or sexualized body types have indicated more dissatisfaction with their own body, especially if they have internalized the norms portrayed,all the while being critical of sexualized portrayals in general." -Reinhard
Maybe potential female players would refuse to engage in a video game involving such a character because of their lack of enthusiasm to relate to the character. Contrary to this idea, male end users might enjoy playing games like this in result of their attraction to the sexualized female character. When identifying with the character on both conditional and intellectual traits, both female and male players may show an increased amount of involvement in the game. Many studies show that male players are much more interested in a character that is not "boobified." Other findings show that even female players interest might decrease in the character if they are given other options. Therefore, the gaming industry might want to acknowledge adjusting to characters that are not sexualized (or as sexualized). This would allow both sexes to distinguish and thus, appoint to the game on a more personal scale.
Women characters are portrayed as nearly naked by wearing very thin or skimpy clothing. Their cleavage does not go unseen because of their ridiculously low necklines and small amounts of clothes. Their waistlines are often so thin that the only part visible is indeed, their breasts. A great example of this can be shown through looking at the characters of the Soul Calibur series. Below is a picture of Ivy Valentine, a female character from the series. Notice how much emphasis exists from the chest down in this image. Her body represents the notion of skimpy clothing and voluptuousness in female video game characters. Her waistline is nearly invisible as her breasts invade the space in this image. It is evident that in real life, these kinds of bodies do not typically exist. Although she may be considered a hero or important character in the game, it is overshadowed by her sexualized body image.
image by: Stregatto10
"To date, there is no published systematic research on female body imagery in video games, but a casual examination of the video game landscape suggests that the female characters featured in many of these games may conform to the skinny-yet-busty ideal featured in other media." -Dmitri Williams
Although they may not intend on doing it, it seems that female character developers believe that it's alright for female characters to be as resistant and active as their male counterpart. Only if she is in some way sexualized, this will hinder her strengths when being compared to male characters.
"For a woman, who may not be voluptuous or want to be objectified by men, there may not be much desire to engage with a media product where this is the common depiction of femininity (Martinson, 2002)."- CarrieLynn Reinhard
photo by: dis-ndat
The picture above represents the female body image that we see in everyday life. It is more common to see bodies like this as opposed to the one featured earlier because they are real. As mentioned before, the bodies portrayed in video games are completely unreal. The fact that men can play as the female protagonist (whether it be Ivy Valentine in Soul Calibur or Lara Croft in Tomb Raider) allows the woman's body to be controlled and therefore gazed upon by the dominant ideology. The video game business fundamentally boosts itself in developing games that male end users will want to engage, and failing to give bigger quantities of games with adverse-depictions for players of both sexes.
"Past research has found a level of ambivalence among women as they deal with themedia's depictions of female beauty, such as the curvaceously thin.Women shown idealized or sexualized body types have indicated more dissatisfaction with their own body, especially if they have internalized the norms portrayed,all the while being critical of sexualized portrayals in general." -Reinhard
Maybe potential female players would refuse to engage in a video game involving such a character because of their lack of enthusiasm to relate to the character. Contrary to this idea, male end users might enjoy playing games like this in result of their attraction to the sexualized female character. When identifying with the character on both conditional and intellectual traits, both female and male players may show an increased amount of involvement in the game. Many studies show that male players are much more interested in a character that is not "boobified." Other findings show that even female players interest might decrease in the character if they are given other options. Therefore, the gaming industry might want to acknowledge adjusting to characters that are not sexualized (or as sexualized). This would allow both sexes to distinguish and thus, appoint to the game on a more personal scale.
Thursday, September 20, 2012
The reasons why some chicks don't play games.
Women's prominent reason for their absence in video game play arises from the dominant ideologic coherence that they are women; Therefore, they do not play games unless they see others playing them. In this sense, women may also feed into their own stereotype if they choose to. Many women think to themselves “I don't that woman on television who are playing video games, so I am not supposed to.” Although it now seems "cool" to be nerdy, video games have stilled been perceived in the hands of extremely geeky mid-aged males who have no life. This may also shun many women of any kind of interest in the gaming world.
These three categories summarize a feminist view on video games that may give reason to why some women never play them:
Failure to relate to female characters in result of their are unrealistic character,one-dimensional,or stereotyped depictions of the female gender;Lack of games for females that don't include stereotypical girly(barbie doll) ideas such as flowers, fashion, princesses, the color pink, etc.;Video games are "for dudes" and typically do not include female players and that the dominant ideology of video games is hateful towards women creating a hostile gaming atmosphere.
image by: pajamajams
Note that the photo above is very sexualized as the woman grasps onto the phallic joystick with an angry, open-mouthed expression. This image was one of the first brought up in a search to find an image of a woman playing video games. Although the image makes female gamers appear competitive, the male-view still obstructs over any other way of looking at it. It is very coincidental that even images of women who do play are also objectified.
"Mario plays into one of the oldest sexist stories ever: the hero who rescues the princess from a monster. To make it worse, rescuing the princess is so goddamn intolerable and fraught with frustration that by the time you finally free her from Bowser’s brutish turtle claws you don’t even care."-The 5 Worst Moments for Women in Video Games
Many video game publishers are pushed into making ample have a small selection of possible buyers. They are therefore forced to make equally broad abstractions. Even in this century, lots of females still have difficulty selecting games that interest them personally. The array of games persists in its amplification yearly. Therefore, often viewing the game's artwork or advertisements could be just as deceiving as the composition of a game than making a hasty choice.
photo by: leena
To this day, one will find a mother coming into a game store searching for a specific color of a console or controller. Next time you are in a video game store, note the choice that the parent makes for their child. Usually, if the child is a boy and wants a pink controller, the parent may get offended as pink is a girly color. This happens less often with girls who want a more masculinized color like blue. One may find that most parents prefer their children to have the color of their sex or a gender neutral color. This also segregates women if they are expected to pick out the color pink young in age.
"We are at a crucial turning point in how women interact with and are portrayed in video games, which is why I believe it is equally as important to recognize the great strides that have been made in addition to the complaints and critiques, for progress is more likely to continue and accelerate if it is encouraged rather than ignored."-Allison Perry, Women and Video Games: Pigeonholing the Past
These three categories summarize a feminist view on video games that may give reason to why some women never play them:
Failure to relate to female characters in result of their are unrealistic character,one-dimensional,or stereotyped depictions of the female gender;Lack of games for females that don't include stereotypical girly(barbie doll) ideas such as flowers, fashion, princesses, the color pink, etc.;Video games are "for dudes" and typically do not include female players and that the dominant ideology of video games is hateful towards women creating a hostile gaming atmosphere.
image by: pajamajams
Note that the photo above is very sexualized as the woman grasps onto the phallic joystick with an angry, open-mouthed expression. This image was one of the first brought up in a search to find an image of a woman playing video games. Although the image makes female gamers appear competitive, the male-view still obstructs over any other way of looking at it. It is very coincidental that even images of women who do play are also objectified.
"Mario plays into one of the oldest sexist stories ever: the hero who rescues the princess from a monster. To make it worse, rescuing the princess is so goddamn intolerable and fraught with frustration that by the time you finally free her from Bowser’s brutish turtle claws you don’t even care."-The 5 Worst Moments for Women in Video Games
Many video game publishers are pushed into making ample have a small selection of possible buyers. They are therefore forced to make equally broad abstractions. Even in this century, lots of females still have difficulty selecting games that interest them personally. The array of games persists in its amplification yearly. Therefore, often viewing the game's artwork or advertisements could be just as deceiving as the composition of a game than making a hasty choice.
photo by: leena
To this day, one will find a mother coming into a game store searching for a specific color of a console or controller. Next time you are in a video game store, note the choice that the parent makes for their child. Usually, if the child is a boy and wants a pink controller, the parent may get offended as pink is a girly color. This happens less often with girls who want a more masculinized color like blue. One may find that most parents prefer their children to have the color of their sex or a gender neutral color. This also segregates women if they are expected to pick out the color pink young in age.
"We are at a crucial turning point in how women interact with and are portrayed in video games, which is why I believe it is equally as important to recognize the great strides that have been made in addition to the complaints and critiques, for progress is more likely to continue and accelerate if it is encouraged rather than ignored."-Allison Perry, Women and Video Games: Pigeonholing the Past
Tuesday, September 4, 2012
Geek Feminism and representation of Female Roles in games
"Through STEM studies, which look at why males are often linked toscience rather than females, there are a myriad of studies that focus specifically on genderedrepresentation within video games. While these studies do not differentiate between American made games and Japanese made games, and do not cover every video game system, they have noticed several patterns." -Representation of Women in Popular Video Games , Nicholas Lalone
Although many believe that we have overcome the underrepresentation of female characters in video games, gender discrimination remains unconquered. One may note the sexualized appearance of women often found in role-playing and narrative based games. Women characters are often thrown into the game as sexualized rewards or game goals. Most video games are still marketed to the dominantly male consumer. This sexist advertising presumes that the audience will be male which leaves many females offended. One may note that most characters featured in video games are in fact male. Kelly Phillips noted the number comparison between male and female characters in her 2009 Yahoo! Contributor article From Princess Peach to Lara Croft: Gender Representation in Video Games
photo by: addae2012
"In Mario Superstar Baseball, the front cover only shows male characters (Bowser, Mario, Luigi, Wario, Donkey Kong) and an unidentifiable gendered dinosaur (Yoshi). All the characters are shown in a small column on the right of the back cover. This column includes the characters on the front plus two females, four other male characters and an unidentifiable gender dinosaur (Princess Peach, Daisy, Waluigi, Diddy Kong, Bowser Junior, and Birdo)." -Kelly Phillips, From Princess Peach to Lara Croft: Gender Representation in Video Games.
If gaming options exist for female players, they are usually provided with less features and options than men have. Video games that are sexually explicit and involve fair amounts of nudity are generally directed towards a dominant male audience.If women play, this type of game leaves them with not much of a choice in the matter. A great example of this would be hotselling titles such as Grand Theft Auto and the latest installation to the Max Payne series. Both of these games were created by video game developer and publisher Rockstar Games, and feature open world and free roam settings. This allows games like these to feature prostitutes, drug addicts, victims, and strippers; all of which represent the low life of women.
photo by: Thomas Menga
Women are continuously objectified and sexualized. Perhaps this is due to the simple fact that video games portray this significantly higher amount of male character and male dominance in video games."These perspectives suggest that a video game landscape wherewomen are represented infrequently and as passive, sexualized beings can precipitate a similar Weltanschauung among video game players who consume the message through long and frequent bouts of game play." James D. Ivory
video by: feministfrequency
In the video above, pop culture critic Anita Sarkeesian of Feminist Frequency shows images that represent how narrative games of male dominance are like.The video depicts Faith of the ever famous Mirror's Edge. The video also features Chell from Portal. Both characters are shown at significant points to communicate the idea that game developers can note the issue. I plan to bring various ideas to the table this semester by focusing primarily on gender representation (especially when it comes to female roles and feminist focused theories).
Although many believe that we have overcome the underrepresentation of female characters in video games, gender discrimination remains unconquered. One may note the sexualized appearance of women often found in role-playing and narrative based games. Women characters are often thrown into the game as sexualized rewards or game goals. Most video games are still marketed to the dominantly male consumer. This sexist advertising presumes that the audience will be male which leaves many females offended. One may note that most characters featured in video games are in fact male. Kelly Phillips noted the number comparison between male and female characters in her 2009 Yahoo! Contributor article From Princess Peach to Lara Croft: Gender Representation in Video Games
photo by: addae2012
"In Mario Superstar Baseball, the front cover only shows male characters (Bowser, Mario, Luigi, Wario, Donkey Kong) and an unidentifiable gendered dinosaur (Yoshi). All the characters are shown in a small column on the right of the back cover. This column includes the characters on the front plus two females, four other male characters and an unidentifiable gender dinosaur (Princess Peach, Daisy, Waluigi, Diddy Kong, Bowser Junior, and Birdo)." -Kelly Phillips, From Princess Peach to Lara Croft: Gender Representation in Video Games.
If gaming options exist for female players, they are usually provided with less features and options than men have. Video games that are sexually explicit and involve fair amounts of nudity are generally directed towards a dominant male audience.If women play, this type of game leaves them with not much of a choice in the matter. A great example of this would be hotselling titles such as Grand Theft Auto and the latest installation to the Max Payne series. Both of these games were created by video game developer and publisher Rockstar Games, and feature open world and free roam settings. This allows games like these to feature prostitutes, drug addicts, victims, and strippers; all of which represent the low life of women.
photo by: Thomas Menga
Women are continuously objectified and sexualized. Perhaps this is due to the simple fact that video games portray this significantly higher amount of male character and male dominance in video games."These perspectives suggest that a video game landscape wherewomen are represented infrequently and as passive, sexualized beings can precipitate a similar Weltanschauung among video game players who consume the message through long and frequent bouts of game play." James D. Ivory
video by: feministfrequency
In the video above, pop culture critic Anita Sarkeesian of Feminist Frequency shows images that represent how narrative games of male dominance are like.The video depicts Faith of the ever famous Mirror's Edge. The video also features Chell from Portal. Both characters are shown at significant points to communicate the idea that game developers can note the issue. I plan to bring various ideas to the table this semester by focusing primarily on gender representation (especially when it comes to female roles and feminist focused theories).
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